Stats

Stats
This page will show maximum values for statistical values. Values: (All values will be before any additive or % value increases)

Physical Damage: the amount of physical damage inflicted

Magic Damage: the amount of magic damage inflicted

Physical Defence: Physical damage received + %#.## reduction

Magic Defence: Magic damage received + %#.## reduction

Critical (Rate): increased critical hit rate (200% damage when at 0% critical power) (for every 100% critical power will add an additional 100% damage). No cap on critical rate, but only 100% critical rate will be applied to the value

Critical Power: Bonus critical damage (1% to 1% bonus critical damage)

Movement Speed: Increases speed of character up to an additional 25%, total 125%

Add Physical Damage: Bonus Physical damage applied as a static value not effected by crit or other sources

Add Magic Damage: Bonus Magic damage applied as a static value not effected by crit of other sources

Reduce Physical Damage: % of the physical damage blocked

Reduce Magic Damage: % of the magic damage blocked

Critical Resistance: % of the critical hits blocked

Hidden Stat

Cooldown: This will lower the skills cooldown in seconds.

How critical works
Critical rate and critical resistances have a strange way of interacting with one another in this game.

Once critical rate hits 100% you will have a higher chance of critting, its not guaranteed to crit because the way the game works, critical resistance will take the value of the crit rate and roll a dice. the higher the crit rate the higher chance of critical, but the lower the crit the higher the chance the critical resistance will take effect making your hit deal the critical strike or not.

Additional Character information
Attributes:
 * Light


 * Darkness


 * Earth


 * Water


 * Fire


 * Wind


 * Poison

More information regarding calculations will be added later.
 * Lightning